Solo studio · France
A studio that designs the systems games live or die by.
Specialist in systems and economy design. Strong across gameplay, level, and combat. We help teams ship games that feel inevitable.
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Three pillars, ranked by depth.
A specialist who's strong across the design stack — not a generalist pretending to specialise.
Specialty
Systems & Economy
Currency loops, progression curves, balancing models. The invisible scaffolding that decides how a game feels six months in.
Strong across
Gameplay, 3C, Level & Combat
Moment-to-moment feel, encounter pacing, combat readability. We ship verticals as carefully as we model spreadsheets.
Capable in
Programming & 3D
C# in Unity, prototype scripting, blockouts and reference modelling. Enough hands-on to keep teams honest.
Selected work
All projects →Legends of the Past
Lite extraction brawler — flagship case study.
Case study coming
Solitaire Association
Polish, economy depth, evergreen retention.
Case study coming
Yatzy
Shipping fast and clean to live storefront.
Case study coming
Behind the studio
Meraki is one person, taken seriously.
A solo studio that works like a small team — sharp scope, tight loops, and the discipline of someone who's been on the other side of a Friday deadline.
Meet MartinBuilding something that needs its systems sorted out?
A short brief is enough to start. We'll tell you in plain language whether we're the right fit.
Start the conversation